Video 3 Aug 127 notes

oceanmaster:

nitrox72:

oceanmaster:

diarrheaheartfailure:

Um. Videogame evolution to the tune of 2D evolving into 3D. These graphics are 100,000 times more detailed than Crysis 2 or any leading game of today. How detailed is that? The individual grains of dirt on the ground have seperate geometry.

And how? By replacing polygons with atoms.

NVIDIA IS FINISHED. NO, eVERYTHING IS FINISHEd

Spongebob_opens_all_his_wallets.jpg

I don’t know how tighter we can make these graphics, man. They are off the CHAIN.

Oh man I remember seeing this tech last year, so glad they’re still going through with it.

Makes me wonder how they’d handle particle effects like fire and rain and whatever.

i have absolutely *no idea* how this is going to even begin working

how it doesn’t manage to completely fry the gpu is already baffling it in itself, let alone individual grains of dirt with unique geometry

I’m going with the approach that the Unlimited Detail engine renders what you see, rather than what’s in view. I’m basing this on what I’ve seen from older videos as well, though I don’t think this has actually been explained in depth.

Straight up: Today’s engines renders triangle and quad polygons. Unlimited Detail renders dots. It’s like going from a papercraft model (a series of folded edges to produce the shape), to a sculpted figurine (atoms).

Engines these days tend to render everything in a select area. So say, if you have an enemy in your view, it’ll render the back of the enemy as well as the front, even though you can’t necessarily see the back. If something is highly detailed, it will take the time to render every single detail, even if you’re too far away to really appreciate it (unless the developer makes the engine swap high detailed models out with low detailed models when you’re far away, ie buildings in GTA). Sometimes, even anything that’s behind you will be rendered. You can’t see that shit, it’s entirely pointless to render, but the engine does it anyway.

Instead, with Unlimited Detail (and this is speculation from observation), because you can only see what’s facing you, everything that’s facing away from your point of view isn’t rendered, ever. If it’s partially hidden behind a wall or a tree, that hidden section isn’t considered. If it’s behind you, the system doesn’t care for it.

Check out this much older and scrappier video from last year - Do your best to ignore the music. Around 0:55 onwards, look at the bottom and side edges of the screen. You can see points disappearing because they’re going out of view. If you look carefully at the features creeping past the bottom of the screen at 1:08, you can see that they’re actually made up of billions of small dots; Almost literally 3D atoms.

In any case it’s all very impressive blah blah blah DEFINITELY still requires a higher-end machine to handle it, but probably only as high-end as you need to run the latest games out on the market. You could do it on an XBox or PS3 no sweat.

edit: Al-Ek in the notes brought up a good point. Because the engine is using dots, instead of models with polygons that are connected to one-another, animation is a different story. It’d be interesting to see how this engine handles animation, since you can apparently simply model your characters as usual and convert them to a series of points. There’s the question of physics, too.

Listen to Notch:
http://notch.tumblr.com/post/8386977075/its-a-scam
Scam may be too strong a word, but he’s right. 

(Source: diarrheaworldstarhiphop)

  1. adaechi reblogged this from diarrheaworldstarhiphop
  2. bonbonbunny reblogged this from petitpanda and added:
    Ladies and gents, the future. (the narrator’s voice, lol)
  3. lotusleif reblogged this from taxiderby and added:
    THE GRAINS OF SAND THE GRAINS OF SAND LOOK AT THE FREAKIN’ GRAINS OF SAND.
  4. esilion reblogged this from taxiderby
  5. maneir reblogged this from amixedreality and added:
    Somehow, “HOLY SHIT” just isn’t enough… D:
  6. letglitchdraw reblogged this from drawology
  7. chibisokka reblogged this from toramorigan and added:
    Sorry, this is mostly a no-go — having anything even remotely mobile would require re-sorting the octree which operates...
  8. korean-jesus reblogged this from oceanmaster
  9. oceanmaster reblogged this from dragonmaw and added:
    I’ll admit, I’m up at some dumb hour of the morning while being annoyed at...for throwing...
  10. dragonmaw reblogged this from oceanmaster and added:
    Refusing to release any verifiable details, or interview with tech zines, or live demo your product, is pretty...
  11. halcy reblogged this from oceanmaster and added:
    Oh, what the hell, to contrast it with something actually decent: Fairlight / CNDC - Agenda Circling Forth. The...
  12. toramorigan reblogged this from grisser
  13. r1vka reblogged this from sublimesublemon and added:
    It’s a scam. “But Notch, it’s NOT a scam!”
  14. dem-queer-animals reblogged this from and-then-eve
  15. sublimesublemon reblogged this from optimisticghost and added:
    I was watching a friend of mine play video games once, when the XBox was a new thing. I kept watching the screen, and I...
  16. falcuntpunch reblogged this from optimisticghost and added:
    Too bad this is apparently a scam.
  17. ampyluxe reblogged this from nitrox72 and added:
    Mind blown. Even with all the apparent grumbling about no animation (which is on its way, it seems), getting this level...
  18. grisser reblogged this from oceanmaster and added:
    You forgot to mention that part about how THIS IS ALL RUNNING IN SOFTWARE MODE.
  19. whittacker reblogged this from oceanmaster and added:
    Listen to Notch: http://notch.tumblr.com/post/8386977075/its-a-scam Scam may be too strong a word, but he’s right.
  20. moonlightdaydreams reblogged this from drawology
  21. skudd reblogged this from nitrox72 and added:
    This probably requires some seriously high end hardware to run, and I can see new hardware being developed in the future...
  22. icarian-knight reblogged this from iandsharman
  23. nitrox72 reblogged this from oceanmaster and added:
    i have absolutely *no idea* how this is going to even begin working how it doesn’t manage to completely fry the gpu is...
  24. the-keegsta reblogged this from rory5000 and added:
    HOLY FUCKING SHIT.
  25. wienerd reblogged this from diarrheaworldstarhiphop
  26. s0an reblogged this from propheteka and added:
    I remember seeing this some years ago as well. It somewhat reminds me of voxels, 3D versions of pixels.
  27. theprinceofkawaii reblogged this from surfdog2000
  28. iandsharman reblogged this from propheteka and added:
    This is pretty amazing…if you can get past the guy’s voice!
  29. propheteka reblogged this from and-then-eve and added:
    Between this and that Light Field Camera from Lytro, things are really looking pretty interesting for my non-comics...
  30. blyumonsterdono reblogged this from unsomnia and added:
    amazing video but his voice is just getting on my nerves

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